Spellbreak team joined Blizzard Entertainment Company.

Author: WoWAnalytica
 Spellbreak development studio Proletariat Inc!
Posted: 01/07/2022
Battle.Net

A few days ago, the creators of Spellbreak decided to end the life of their production. For many people, it was a surprising move, especially since the information provided did not contain any comment explaining this situation in detail.

Less than a few hours later, information was released to the network that the Proletariat Inc! studio responsible for the Spellbreak - free-to-play Battle Royal - was purchased by Blizzard Entertainment. Thanks to this move, over 100 people will join the team responsible for World of Warcraft: Dragonflight. This is very good news for fans who will be able to count on the development of the game and the reduction of waiting times for the next game updates - one of the biggest problems according to the World of Warcraft community.

Blizzard President Mike Ybarra, via the VentureBeat portal, told fans why the company decided to acquire Proletariat Inc!
“We are putting players at the forefront of everything we do, and we are working hard to both meet and exceed their expectations,” said Mike Ybarra, president of Blizzard Entertainment, in a statement. “A big part of caring for our teams is making sure we have the resources to produce experiences our communities will love while giving our teams space to explore even more creative opportunities within their projects. Proletariat is a perfect fit for supporting Blizzard’s mission in bringing high-quality content to our players more often.”

Proletariat CEO Seth Sivak summed up the experience of his team, which they acquired while creating their free-to-play Battle Royale.

“Spellbreak was a critical success, and we felt like we really delivered something fresh in the battle royale genre,” Sivak said. “There is a lot of competition in that area, where you are competing with some of the biggest games in the world. We just couldn’t get the escape velocity necessary for us to continue to expand it.”

Sivak said, “As we looked at where what the next chapter was going to be for Proletariat, this opportunity just meant that we could accelerate what we wanted to do. Being able to work for the World of Warcraft audiences is really awesome. And the level of ambition on where I think both teams want to take World of Warcraft is incredibly exciting for us.”

“The really exciting part is what we’re going to build going forward,” Sivak said. “That was the real selling point for us, the level of ambition for what we want to do with World of Warcraft.”

It seems that with the currently very saturated market of mmorpg games, Blizzard has to work very hard to make Dragonflight a good addition, meeting the expectations of players and setting a new path for the game's development.

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