Shadowlands patch 9.0.5 some changes in dungeons
Undocumented changes can be found in every major World of Warcraft update. They are either too small to write in the patch notes, or the developers just forgot to write them down. This also happens in World of Warcraft Patch 9.0.5. Today it is about the dungeon fog of Tirna Scithe. Because here as well, some players have noticed changes in the last few days that have not yet been officially announced. We already told you about the undocumented changes to Plague Fall, in case you want to reread them.
More mobs in Tirna Scithe
At the beginning of the maze in the fog of Tirna Scithe, you are greeted by only two enemies that you have to deal with. This means that the group had little to do before moving on to the next room. In patch 9.0, players figured out how to attack four consecutive enemies from the right-hand room through the smoke screen. This allowed Mythic Runs + to increase the dungeon's kill progress with additional mobs.
New idea to pull in Tirna Scithe
In patch 9.0.5, Blizzard fixed this option as there is a new wall that prevents enemies in the correct room from being attacked directly. The players have already thought about a new variant of pulling six opponents into the initial zone of the maze. It is possible with companions. Companions, like opponents, can also run through a smokescreen, so hunters, sorcerers, death knights, and even frost mages can send their companions through the wall to lure the enemy.
Recently, during the tournament, two teams showed how at this point you can accelerate the percentage gain.
Another way is to use skills like Slow Fall when ejecting into the air, such as by retreating. If you're at the door level to the correct room, you can use a skill without a cast time to attack the enemy and lure them into the first room.